![]() Having to work my way through two different rocket launcher gangs spread across the map and then dying during the third and final gang only to discover the checkpoint sent me back to before the missions began - egads, man!Īnd that isn't the only instance of checkpoints throwing stuff off. These missions didn't inspire me to keep trying. Retro City Rampage keeps track of each death, and there were quests where I was accumulating 20 fails before quitting to another mission or finally slipping past. There isn't a voice to the tale in Retro City Rampage it's just reference after reference leading you from one mission to the next. Again, that's all wrapped up in the nods to other properties from Ninja Turtles to Super Mario. Sure, there's a sneaking mission here or a flying suit there, but you're still walking into rooms and blasting people to death. As you get deeper into the story missions, this kind of fetch questing keeps on coming. You run out, shoot up a place, get the item and head back. It all starts off innocently enough with us running to and from Doc Choc's lab in an effort to get the time machine working again. I was left talking about missions that just weren't fun. There's so much content in this game - 50 vehicles, different video filters, leaderboards, cameos from the PlayStation Blog and Destructoid editors, and more - but in the end, that's not what I was left talking about. Layered on top of that are mini-games packing the likes of Epic Meal Time and Super Meat Boy. You take this into Retro City Rampage's 60 story missions, 40 arcade challenges, and free roam mode. It's third-person, over the top action that even allows you to Mario-stomp foes. Carjacking's a breeze, the lock-on for attacks is welcome, and there's even a twin-stick shooter free aim mechanic tossed in. ![]() Play It sounds like a lot of fun, and for quite a while, it is.
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